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Compare your homebrew content with the official content. Without any clarification regarding why the existing information provided by the DMG is insufficient to answer your question, I have to base this answer purely on the background information that you've given (including a brief description of the class concept you are looking to fulfill) and compare that concept to existing official content. Mac os x 10.6 0 dmg download. Sep 25, 2015 In character screen, spell dmg refers to all magicka skills and basic staff attacks (light and heavy attacks) while weapon dmg refers to all stamina skills and all stamina weapons. Damage scaling; Spell and Weapon dmg. Leave a Reply. Some people use 1H and shield and that is to use some 1H and shield abilities to increase survivability.
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Homebrew Class Scaling Dmg Abilities 1
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I think there are a couple of issues here. Homebrew is a package manager for command line utilities. 10.9 mac os dmg. Homebrew packages are not in.dmg files. There is a a related project called homebrew-cask (HBC) that functions as a package manager for GUI apps, the likes of which may indeed be distributed via.dmg file. Presuming that you are trying to use cask to install a GUI app distributed in a dmg.
Homebrew Class Scaling Dmg Abilities Test
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Homebrew Class Scaling Dmg Abilities Requirements
All weapons increase your spell damage and weapon damage by the amount listed as 'Damage' when you hover over an item. This is why even though staff light and heavy attacks are based on magicka and spell crit you see an increase in weapon damage when you equip it.
Some magicka builds use 2H sword or dual wield swords because of the higher spell damage because as above all weapons give the same amount of spell damage and weapon damage. Also there are passives namely 'Heavy Weapons' and 'Twin Blade and Blunt' which increase the effectiveness of this weapon even for spells. Some people use 1H and shield and that is to use some 1H and shield abilities to increase survivability in PVP.
The tooltip value of a skill is based off both your magicka or stamina build and your spell damage or weapon damage. For most skills, the tooltip value can be calculated with the formula
Tooltip = a*(Magicka+b*Spell Damage)
You can swap magicka and spell damage for stamina and weapon damage. a is just a coefficient and depends on the skill and b is around 10.5
Without addons you'll have perfect immersion and no idea about numbers.
Some magicka builds use 2H sword or dual wield swords because of the higher spell damage because as above all weapons give the same amount of spell damage and weapon damage. Also there are passives namely 'Heavy Weapons' and 'Twin Blade and Blunt' which increase the effectiveness of this weapon even for spells. Some people use 1H and shield and that is to use some 1H and shield abilities to increase survivability in PVP.
The tooltip value of a skill is based off both your magicka or stamina build and your spell damage or weapon damage. For most skills, the tooltip value can be calculated with the formula
Tooltip = a*(Magicka+b*Spell Damage)
You can swap magicka and spell damage for stamina and weapon damage. a is just a coefficient and depends on the skill and b is around 10.5
Without addons you'll have perfect immersion and no idea about numbers.