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Learn your hotkeys. Watch Flamu, Aerroon on youtube for CV instruction videos. If you take my advise you will do well and your teams will have a much better chance of winning. Keep in mind that human players are much more unpredictable than bots, but you will have the basics down to deal with surprises. Also never sit still.
- Aug 09, 2017 How to Wow Recruiters With Your Resume. What should I do about job hoppy-ness? On Medium, smart voices and original ideas take center stage.
- WoW Events - Guides; Allied Races; Contact; How much dps should I do? This also covers how much healing should I do. This is a question that everyone have, more or less. Well I can tell you that you can find that out! You can check how much dps your class with a specific spec should do on specific bosses with a specific item lvl!!
- Targets1
- Item Level445
- Encounter TypeMax
How Much Dmg Should I Be Doing Cv Wows 2016
- 1Arcane MageView Breakdown48,112 DPS
- 2Beast Mastery HunterView Breakdown45,900 DPS
- 3Enhancement ShamanView Breakdown44,628 DPS
- 4Marksmanship HunterView Breakdown44,274 DPS
- 5Unholy Death KnightView Breakdown43,594 DPS
- 6Elemental ShamanView Breakdown43,383 DPS
- 7Balance DruidView Breakdown43,106 DPS
- 8Survival HunterView Breakdown42,588 DPS
- 9Havoc Demon HunterView Breakdown42,250 DPS
- 10Frost MageView Breakdown41,427 DPS
- 11Frost Death KnightView Breakdown41,237 DPS
- 12Windwalker MonkView Breakdown41,230 DPS
- 13Assassination RogueView Breakdown40,681 DPS
- 14Subtlety RogueView Breakdown40,619 DPS
- 15Fire MageView Breakdown40,606 DPS
- 16Feral DruidView Breakdown40,526 DPS
- 17Retribution PaladinView Breakdown40,424 DPS
- 18Destruction WarlockView Breakdown39,808 DPS
- 19Demonology WarlockView Breakdown39,749 DPS
- 20Affliction WarlockView Breakdown39,078 DPS
- 21Outlaw RogueView Breakdown38,814 DPS
- 22Shadow PriestView Breakdown35,864 DPS
- 23Arms WarriorView Breakdown28,754 DPS
- 24Fury WarriorView Breakdown28,511 DPS
DPS Rankings Overview
Make bootable osx usb from dmg mac. These rankings are created using SimulationCraft, a program that is highly tested and trusted for simulating in-game encounters with characters.
We use SimulationCraft because simulators permit a high degree of control by allowing us to use specific talents, rotations, gear, possible boss mechanics, etc. to arrive at repeatable results that can be compared across specs and time. Also, simulators allow us to average out results from thousands of fights to get a feel for how a spec performs all of the time and not in one amazing fight.
If you are curious to learn about the simulation fight encounters of Max and Real, we recommend to read our past articles that describe them in Part I and Part II.
We use SimulationCraft because simulators permit a high degree of control by allowing us to use specific talents, rotations, gear, possible boss mechanics, etc. to arrive at repeatable results that can be compared across specs and time. Also, simulators allow us to average out results from thousands of fights to get a feel for how a spec performs all of the time and not in one amazing fight.
If you are curious to learn about the simulation fight encounters of Max and Real, we recommend to read our past articles that describe them in Part I and Part II.
Common Questions
Fight Length: Dungeons and LFR raids often have shorter fight durations which can result in much higher DPS as the value of DPS cooldowns is greatly increased in short fights. Multiple Targets: The current DPS rankings offer strictly single-target and splash-AoE (1 main target+2). There are scenarios in-game where there are a lot more targets. Mac os x 10.11 dmg. Low tiers no they arent doing more dmg. Combined slow biplanes that carry 1 torp each and only 3 of them that do 3k dmg on average vs the old system of 4-5 torps at a time doing much more dmg. At T10 id say USN is not doing much more if any more, the T10 IJN is crushing it when you see some peeps averaging above 300,000 dmg.
Mhw how much extra dmg from bow charge plus. The damage meters for my boss fights look very different than these rankings. Why?
There are any number of reasons why in-game results will differ from simulated (or log based) results. A few common differences include the following.
There are any number of reasons why in-game results will differ from simulated (or log based) results. A few common differences include the following.
- Fight Length: Dungeons and LFR raids often have shorter fight durations which can result in much higher DPS as the value of DPS cooldowns is greatly increased in short fights.
- Multiple Targets: The current DPS rankings offer strictly single-target and splash-AoE (1 main target+2). There are scenarios in-game where there are a lot more targets which can allow for much more aggressive AoE.
- Player Variables: Skill, latency, gear, a lucky string of crits, etc. can all significantly impact in-game DPS. Rankings can help represent general trends, but they’ll rarely predict the outcome of a specific encounter with all its unique factors.
How do these rankings compare to other sources that use raid logs to show spec comparisons?
Raid log sites offer a perspective on how some of top players are performing with each spec. These rankings can be helpful to understand how specs are faring in the current raid tier and often reveal unexpected synergies between specific specs and boss encounters. However, log based sites are subject to their own data problems including players who artificially boost their DPS by employing technical or social exploits, changes in popularity of specs, uneven sample sizes, and generally unrepeatable or uncontrolled results.
While simulators allow us to get a feel for how a spec performs all of the time through averaging out thousands of fight results, it is important to note that simulators are generally weak when modeling specific fights in a raid tier, and additionally they rely on data that is as good as the theorycrafting community is able to produce.
Overall, no single DPS ranking is perfect and they should all be considered when evaluating specs. Simulators and log based solutions both offer value to the WoW community.
Raid log sites offer a perspective on how some of top players are performing with each spec. These rankings can be helpful to understand how specs are faring in the current raid tier and often reveal unexpected synergies between specific specs and boss encounters. However, log based sites are subject to their own data problems including players who artificially boost their DPS by employing technical or social exploits, changes in popularity of specs, uneven sample sizes, and generally unrepeatable or uncontrolled results.
While simulators allow us to get a feel for how a spec performs all of the time through averaging out thousands of fight results, it is important to note that simulators are generally weak when modeling specific fights in a raid tier, and additionally they rely on data that is as good as the theorycrafting community is able to produce.
Overall, no single DPS ranking is perfect and they should all be considered when evaluating specs. Simulators and log based solutions both offer value to the WoW community.
IMPORTANT: Let`s forget that discipline is a healing spec and if you want to dps you should become shadow priest.
If I want to DPS as discipline what stats should be priority? What glyphs and talents should you choose?
Which is better crit or haste? (As mastery only helps in healing)
If I have glyph of divine accuracy that gives 18% more change to hit with these spells, I can totally ignore hit rating in my gear?
Should you use anything else in your rotation than PENANCE, HOLY FIRE, SMITE to max your damage?